Borderlands 2 ps3
Although there are a select range of types and each type will function in a manner reasonably similar to others of that type, there’s enough in the damage ratings, fire rates and elemental effects (shock, explosions, fire, corrosion) to make each gun different enough from any other.īorderlands 2 is still as much about the loot as it ever was. You can then spend those tokens on little incremental upgrades to stats like rate of fire, shield regeneration, gun damage and many, many more. You’ll earn tokens for completing in-game challenges like finding a certain number of rare loot items, killing a number of enemies in the afternoon, etc. Minor upgrades are also available via the new Badass Rank system.
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The upgrade trees aren’t baffling in their complexity but over the course of the game, they offer more than enough variation to ensure that you could play through two or three times with the same class and character without playing the game in exactly the same way. One assassin might end up perfectly suited to sniper rifles from cliff sides while another might end the game having become adept at sneaking in close and using his sword. The new, more complex skill trees and class modifications allow you to tailor your base character in a multitude of different ways. There is an abundance of great characters and brilliant performances throughout Borderlands 2 and everything is done with a confidence and irreverence that is refreshing and engaging. The dialogue and delivery for the main antagonist – Handsome Jack – is a particular high point, often hilarious and regularly surprising. Enemies complaining about losing their equipment as they die, screaming about their hit points as some elemental damage takes its toll or shouting about what unrepeatable acts of unkindness they intend to do if they can catch you. It’s best enjoyed with a few friends, as you might expect, but it’s also hugely enjoyable as a solitary endeavour, largely thanks to the excellent writing.īorderlands 2 has some of the most intelligently written, self-aware and funny scripting in the medium. There are around thirty hours of gameplay here in a single playthrough – and that’s without giving much time to the many and varied side missions which probably would have made the main story missions a little easier to battle through. Not just in terms of the area you’ll be covering or the scale of the landscapes.
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It’s not truly open, of course, there are a range of larger areas that you can navigate as you please but they all act as a series of interconnecting hubs that lead to other areas. Large, open areas between the slightly more confined spaces used for certain missions, give the game an almost open-world feel. That’s one of the underlying principles in Borderlands 2: you can play it however you like. I found that there was a number of reasonably sharp inclines on the difficulty curve at various points but there are plenty of side missions that I had yet to embark upon which would have helped me level up a lot faster and avoid those difficulty spikes altogether. Once you’ve plugged through the opening hour or so, though, the game really opens up. Claptrap is back in all his glorious lunacy and he’ll be your guide through these early quests as well as becoming important again later in the story. The usual lightweight missions at the start will teach you a little bit of backstory and get you familiar with the controls and core mechanics. It’s slow to start, following an intro cinematic which is the best I can recall since the first Borderlands intro sequence.